What was life like in ancient Greece? … Ask an ancient Greek!

By Professor Esther Eidinow, Chair in Ancient History, School of Humanities and Dr Chris Bevan, Lecturer in the School of Computer Science

Professor Esther Eidinow and Dr Chris Bevan introduce us to the AI in Antiquity project which uses cutting-edge technology to bring the world of ancient Greece to life. In doing so, the project aims to deepen our understanding of the ancient world and explore the teaching and learning potential of AI technology in classrooms. The project received an AHRC Impact Acceleration Account award and runs until January 2026.

The AI in Antiquity (AiA) project is building a prototype AI-augmented interactive experience that allows students to converse with ancient Greek men and women who are waiting to consult the god Zeus at the Oracle of Dodona. Students get to meet the characters and chat with them, as you can see from these recorded interactions:

In these clips, you can see Lysanias, who is an Athenian visiting Dodona to ask his question at the oracle. Here you can see how annoyed he is that he has to wait in line; he is talking to Xanthias, an attendant of the sanctuary:

While the characters wait, however, they do get to share their stories and talk about other topics which feature on the OCR A-level curriculum for Classical Civilisation.

As this suggests, the AiA project is intended to support teachers of Classical Civilisation and Ancient History. It builds on a previous project, the Virtual Reality Oracle (VRO) project, in which students enter a VR imagining of the ancient sanctuary of Zeus at Dodona and meet other pilgrims and witness an oracular consultation, before themselves consulting the god. The experience of visiting Dodona is on the OCR A-level curriculum for Classical Civilisation.

The VRO offers a powerful context for learning about the ancient world by creating strong and engaging narratives. It indicated that narrative and a sense of presence seem to play a key role in the ways in which students engage with this ancient historical context and can help them to gain a richer understanding of historical experience. In the VRO, however, while the interactions between characters are authentic, they are also limited: the user cannot talk to the characters. In contrast, the AiA project extends that interaction, drawing on conversational learning paradigms that recognise the role of dialogue in learning and its power for pedagogy.

VR Oracle Project, Prof Esther Eidinow, Prof Kirsten Cater, et al, with Friday Sunday Studios.

To develop these ideas, we are using Charisma.ai’s proprietary platform and working in partnership with teachers and students at Reigate College, as well as teachers who attend the Classical Association’s teacher training workshops.

The AiA project is a first step in exploring how AI might meet three interconnected educational needs. First, we want to support and enhance learning about the ancient world, by energising and enthusing students, and enabling student engagement and dialogue not only with peers and teachers, but also with figures from antiquity. Secondly, we want to empower and enrich teaching and learning experiences. Through both engagement with the design process and effective classroom use of AI, the project aims to offer novel educational approaches that position Classics at the cutting edge for future teaching needs. And, finally, we hope to develop deeper understanding of AI-powered interaction in online environments. In the gaming world, AI is the next step in the ongoing search for player interactivity in videogames. The AiA project aims to respond to this need by exploring the role and nature of interaction in VR—and it aims to understand how this may benefit the educational context and be used productively in classrooms.

These are long-term ambitions, but as we develop this prototype and take it to students, we can see how cutting-edge technology can be employed effectively in the classroom to enhance the teaching of ancient culture and to support student engagement. We hope that this will be an initial step in developing technologies that not only support teachers and students, but also strengthen the position of Classics and the Humanities, extend the conversational learning model, and benefit the VR/AI industry through the effective development, and eventual scalability, of this dialogical model.

The AI in Antiquity (AI) project is led by Professor Esther Eidinow, Department of Classics and Ancient History, and Dr Chris Bevan, School of Computer Science, in collaboration with Charisma.ai, Reigate College and the Classical Association. To find out more about the AI in Antiquity and VR Oracle projects, please contact esther.eidinow@bristol.ac.uk.

Fit for combat? Ancient and modern perspectives on war preparedness

By Dr Hannah-Marie Chidwick, Senior Lecturer in the Department of Classics and Ancient History, School of Humanities, Dr Daniel Leightley, King’s College Military Health Research Centre, King’s College London and Grace Williamson, King’s College Military Health Research Centre, King’s College London

Dr Hannah-Marie Chidwick and her collaborators tell us about a new project which explores the complexities of ‘combat readiness’, both physical and psychological, by drawing comparisons between ancient and modern warfare. The project recently received an AHRC Impact Acceleration Account award and brings together expertise at the University of Bristol and King’s College London.

Against an increasingly volatile geopolitical backdrop of ongoing conflicts, what it means to be ‘combat ready’ feels ever more pertinent. The concept has evolved throughout history, reflecting changes in military technology, tactics, societal attitudes, and the nature of warfare. Despite many differences, combat readiness in the ancient Greco-Roman world can inform how (and how far) we can prepare for war today.

Policies concerning military and veteran health, including training and wellbeing management, do not always succeed in maintaining stability after service. Significantly higher rates of alcoholism, emotional problems, family problems, and other serious issues are found amongst ex-service personnel versus civilian. Military and veteran health therefore needs new perspectives and strategies to enhance understanding and inform policy-making, to allow for interventions before and during service rather than only dealing with the aftermath.

Greek terracotta oil flask depicting a battle between Greek and Amazon fighters, 5th century BCE

The project ‘Preparing the Body and Mind for War in the Ancient and Modern Armed Forces’ launched in October 2022, from an interest in military health shared between Dr Hannah-Marie Chidwick, who brings expertise in ancient Roman war narratives, and Dr Daniel Leightley at KCL’s Military Health Research Centre, who contributes experience as a British Army Reservist, plus expertise in mental health and technology. After a pilot online event (funded by Bristol’s Elizabeth Blackwell Institute), the project gained support from the AHRC IAA seed fund for further knowledge exchange workshops. Discussions engage academics, service personnel and healthcare professionals, to explore the lasting benefits of military service and the negative repercussions for veterans and families.

For instance, early findings point to camaraderie as a key factor in long-term health amongst military personnel. A strong sense of mutual trust, friendship, and interpersonal bonding between members of military units has remained vital to feelings of readiness since antiquity, and aids in coping with trauma. Conversely, hazardous alcohol use as a tool to facilitate such cohesion remains a significant but highly detrimental part of Western military cultures. There is evidence of excessive consumption of ‘liquid courage’ being normalised, sometimes encouraged, in both antiquity and modernity, leading to a legacy of alcohol-related harm amongst veterans. Other pertinent factors include physical fitness – still an essential component of modern military strategy despite technological advances – as well as trust in commanders, clothing and visible allyness, and support from military families.


A strong sense of mutual trust, friendship, and interpersonal bonding between combatants has remained vital to feelings of readiness since antiquity


Workshop participants have already described how these early discussions will impact their understandings of combat readiness and military health, both historically and today. In a world where war and genocide continue to dominate our headlines, this project will now seek to build partnerships with research beneficiaries and decision-makers, to explore how individuals can be better prepared for the realities of war.

Dr Hannah-Marie Chidwick is Senior Lecturer in the Department of Classics and Ancient History with research interests in war and violence in ancient and modern narratives. To find out more about the Preparing for War project, contact hc6198@bristol.ac.uk or visit the project website.