Supporting digital literacies in Brazil through videogame design

From digital inclusion to digital literacies

Associate Professor Ed King tells us about his latest project to develop a science-fiction videogame to raise awareness of the dangers of social media disinformation in Brazil. To do this, he’s been working with local Brazilian organisations. It is an example of how arts research can address societal challenges. The project has recently received an AHRC Impact Acceleration Account award.

With help from the AHRC Impact Acceleration Account, I am currently collaborating with artists and non-profit organisations in Brazil to develop a videogame which will improve digital literacies. Our videogame will raise awareness about the dangers of disinformation by providing them with an accessible, engaging, free and enjoyable educational resource which will encourage young people to think critically about these issues through the medium of digital play.

In the early 2000s, during the first administration of the left-wing Worker’s Party President Lula da Silva, the Brazilian government invested heavily in ‘digital inclusion’ initiatives as a way of reducing social inequalities in the country. The ‘Pontos de Cultura’ project, for example, which funded media centres based in community spaces across the country, including in favelas and socially deprived neighbourhoods, became a model for approaches to free software among policy makers in Europe and North America.

‘Future calls’ by Rafael Coutinho, Cachalote Produções

However, now that there are extremely high levels of smartphone ownership and social media usage in Brazil, it has become clear that access to digital networks is not a guarantee of social inclusion but can entail exposure to manipulation and data surveillance. As a result, the focus among governmental and non-profit organisations working in this area has shifted from increasing digital inclusion to supporting digital literacies across the social spectrum.

Why is this research important?

Through my research, it has become evident that a digital literacy skill in need of particularly urgent support is the identification of disinformation online. This emerged as an important issue during the last presidential elections in Brazil in 2018 and was cited by many reports as a key factor in the rise to power of far-right president Jair Bolsonaro (who is seeking re-election in October 2022). It was also an important factor in the consolidation of cultures of denial during the COVID-19 pandemic. Since then, government and non-governmental organisations (such as Global Network Initiative and Direitos na Rede) have been attempting to tackle the issue at the levels of policy and law, including through the regulation of content.

Over the last few years, I have been working with a network of organisations that have been working with communities across Brazil to develop digital literacies as a way of expanding social inclusion.

  • In 2020-21, with support from an ESRC-IAA grant, I collaborated with the Ubatuba-based Instituto Neos to produce the ID21 report, which provides a survey of the major challenges facing these organisations.
  • With funding from a Bristol Digital Futures Seed Corn grant and the Participatory Research Fund, we used this report as the basis for developing an online repository of educational resources to be used in constructing new community digital inclusion initiatives and policies.
‘Future calls’ by Rafael Coutinho, Cachalote Produções

What does the research project involve?

Our project aims to support those organisations looking to tackle disinformation at the level of its reception, particularly among marginalised communities. ‘Futuro Chama’ is a videogame that uses a science fiction plot to encourage young people to think critically about the spread of disinformation through social media. It was developed in collaboration with a group of digital artists led by Rafael Coutinho and members of non-profit organisations based across Brazil that contributed to the ID21 report. These include: Instituto Neos (Ubatuba); Instituto Procomum (Santos); Coletivo Digital (São Paulo); Casa de Cultura Tainã (Campinas); and Associação Thydewá (Olivença).

We developed a prototype of the game with ESRC-IAA funding and have recently received AHRC-IAA ‘Proof of Concept’ funding to complete the game’s development and carry out beta testing. We will also start looking for potential users of the game beyond Brazil. This will involve translating the game into English and approaching organisations that support creative technological approaches to the challenges of democratisation.

Who will the game’s initial users be?

The first users will be the same organisations that contributed to the ID21 report and collaborated in the development of the game. They will use ‘Futuro Chama’ during the digital literacy workshops they run to support the development of digital literacies among marginalised communities. However, we will also distribute the game more widely through the same social media networks that the game critically engages. The aim here will be to raise public awareness of the dangers of misinformation, particularly in a context of social upheaval such as the current political crisis in Brazil.

Talking about grief: how can we lift the taboo?

This article was originally posted on LinkedIn on 10 October 2022.

On World Mental Health Day, 10 October, we connected with Dr Lesel Dawson, Associate Professor in Literature and Culture at the University of Bristol, and Arts and Culture Lead for The Good Grief Festival, to hear about her research into grief and creativity.

Throughout history, humans have created art to honour the life of someone who has died—from ancient Greek and Roman gravestones to Victorian hair locks, from Renaissance elegies to modern memorial tattoos. While forms of mourning change over time and from culture to culture, our need to express grief and have our pain recognised and witnessed persists.

However, over the last century, we have lost many of the communal and creative ways that we come together to grieve, and with them perhaps, the confidence to support bereaved people we know. Worried about saying the wrong thing, we can slip into tired clichés or avoid the subject altogether, so that people who are grieving often feel lonely, stigmatised, and isolated.

Good Grief

We set out to help change this with Good Grief: A Virtual Festival of Love and Loss, led by founder Lucy Selman (co-lead of the University of Bristol Palliative and End of Life Care Research Group) and initially funded by a grant from the Wellcome Trust. The festival brings together grief therapists, academics, palliative care doctors, comedians, artists, and musicians to have open and honest conversations about grief, death and loss, aspiring to provide a platform for bereaved people to share experiences and facilitate a shift in how we approach and understand death and grief. Integrating the arts into the festival has both helped engage audiences and highlighted the individual and varied nature of grief. Our new project, Good Grief Connects aims to further this work by collaborating with partners (Compassionate Cymru, The Ubele Initiative and Compassion in Dying) to deliver and evaluate three pilot projects that will help support diverse communities talk about death and grief and access the support they need.

My work as the Good Grief Festival’s Arts and Culture Lead has impacted my research, which explores the role of creativity and the imagination in grief. Drawing on the work of Robert Neimeyer, I explore the way bereavement shatters our ‘assumptive world’, the beliefs and assumptions that frame how we conceptualise ourselves and our futures. As part of a process called ‘adaptive grieving’, creativity can help enable us to confront the painful reality of our loved one’s death and begin to integrate the changes that follow our bereavement. When we create art, we both share our experiences with others and act as our own witness in a self-dialogue which can be illuminating and therapeutic. In this context, our imagination is both a source of suffering and a means to process what has happened.

Grief and art

Drawing from an Art Therapy Session showing red hearts and yellow and gold stars
Artwork from an Art Therapy Session with Victoria Tolchard

Creative expression can be particularly valuable for children, who sometimes struggle to express their feelings verbally and often learn and communicate through play. Children grieve as deeply as adults and need to be allowed to express their feelings and told the truth in age-appropriate language so they can be part of their family’s narrative of what has happened. Toys, paint, clay and sand can provide non-verbal forms of communication, and allow children a safe, structured space to explore difficult feelings and tell their story.

These ideas are explored in two Brigstow-funded short films which I co-produced: Children, Grief and Creativity, created with psychotherapist Julia Samuel MBE (Founder Patron of Child Bereavement UK and bestselling author) and animator Gary Andrews (creator of ‘Doodle-a-Day’ and Finding Joy), and Children, Grief and Art Therapy made with Art Therapist Victoria Tolchard and Gary Andrews.

Grief education

While the Good Grief Festival has supported more open conversations about bereavement, we need more foundational, systemic changes if we are to transform a culture that still treats grief and death as taboo. One long-overdue change is to make grief education a statutory component of the curriculum in all four countries of the UK. As charities and organisations (such as Child Bereavement UK, Childhood Bereavement Network and Winston’s Wish) and psychotherapists, psychologists, child specialists and academics have demonstrated, grief education can help destigmatise grief and death, enabling children and young people to understand bereavement and better support friends and peers who are grieving. Schools are uniquely placed to prepare children for difficult life experiences, and the charity sector has developed a wealth of lesson plans, resources and expertise which make mandatory grief education both timely and actionable.

To support this change (and the work that has already been done), Rachel Hare, Lucy Selman and I are working with Tracey Boseley (National Development Lead for the Education Sector for Child Bereavement UK) and Alison Penny (Director of Childhood Bereavement Network and Co-ordinator for National Bereavement Alliance) on a review that brings together research on the benefits of grief education, explores the most effective ways to integrate the topics into schools, and considers issues with teacher training and other obstacles. Statutory grief education would be an effective and efficient way to help school pupils talk about death, preparing them to manage their own grief and support others, and fostering the development of a more compassionate society.

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